However, it is a typical mistake to have too many Plugin Windows open that quickly clutter your screen.
I explain those important fundamentals and how they affect Logic in my book “Logic Pro X – How it Works”.įloating Windows, on the other hand, stay on top and will NOT be be covered by any standard windows. This follows the basic concept of “layers”, and OSX uses different terms like “Main Window”, “Active Window” and “Inactive Window” to describe their behavior.
That new window again will be covered by the next window you open, or when you select the previous window. I’m sure that I’m not telling anything new that a standard window will be covered if you open another window on top of it. This is actually OSX-specific and applies to other apps too. Be aware of their special powers, but also their limitations.Īll the different windows that you can open in Logic can be grouped into two main types of windows, regular windows and floating windows. This is very critical, because those windows behave quite differently as we will see. Whenever you are working in a specific Logic window or move windows around, you have to be aware of what type of window that is. What I want to concentrate on is the management of already open windows. This is another aspect of your workflow, where you have to know the Key Commands or know the buttons to quickly open the windows you use the most.
In this article, I’m not talking about how to open the various windows. Before you can do anything in Logic, you have to find and open the right window. But no matter if you use Logic on a laptop with a small screen or have a big setup with multiple computer displays, the first step in your workflow is the windows management. The bigger the screens on your computer and the more monitors connected to your computer, the more Logic windows (and other application windows) might be open at any given time. This is a crucial part of your workflow, meaning “how efficient are you using Logic”. One important aspect that is often overlooked when using Logic is the “Art of Windows Management”. Do you know three window-related Key Commands: ⌘ tab (command-tab), ⇧ tab (shift-tab), and ⌘ ` (command-tilde)? If you haven’t incorporated them in your Logic workflow yet, then read on to see why it might be a good idea to do so. Opening, closing, selecting, clicking on them and interacting with them as the main interface – “the window into Logic”. However, regardless of their personal preferences, all Logic users rely on one aspect in Logic all the time – the various windows. Some users love the Drummer and use it in every project, but others might think of it as a toy. Some users live in the Score Editor, others might never have opened it. Different users use different subsets of Logic.
Load up Serum and we think you’ll be able to notice both what you hear (solid high frequencies, extending flat all the way up to the limits of hearing) as well as what you don’t hear (no unwanted mud or aliasing gibberish- just good, clean sound).Logic Pro has so many features and functions, it can be overwhelming at times and it is almost impossible to know them all. In Serum, the native-mode (default) playback of oscillators operates with an ultra high-precision resampling, yielding an astonishingly inaudible signal-to-noise (for instance, -150 dB on a sawtooth played at 1 Khz at 44100)! This requires a lot of calculations, so Serum’s oscillator playback has been aggressively optimized using SSE2 instructions to allow for this high-quality playback without taxing your CPU any more than the typical (decent quality) soft synth already does.
Many popular wavetable synthesizers are astonishingly bad at suppressing artifacts - even on a high-quality setting some create artifacts as high as -36 dB to -60 dB (level difference between fundamental on artifacts) which is well audible, and furthermore often dampening the highest wanted audible frequencies in the process, to try and suppress this unwanted sound. Artifacts mean that you are (perhaps unknowingly) crowding your mix with unwanted tones / frequencies. Without considerable care and a whole lot of number crunching, this process will create audible artifacts. Playback of wavetables requires digital resampling to play different frequencies.